

Wingsuit Sabotage, Mayhem, masked Heists, and Insurance Fraud are among the highlights, but the likes of Pony Express and Laundromat clean up missions are effectively the same thing, and, as such, grow very tiresome, very quickly. The majority of objectives involve either driving somewhere really fast against the clock, or shooting a procession of enemies until you're told to stop. The primary issue is the sheer amount of side content – after the umpteenth 'Riding Shotgun' mission, for instance, you'll be desperate for them to disappear from the map.Ī lack of mission variety doesn't help much either. For someone who's supposedly the boss, there's very little delegation being done – then again, there wouldn't be much of a game if all you did was dole out tasks to underlings.

Some of it's good fun, like the Saints Rows of old, and a lot of it is eye-rolling, repetitive stuff that soon outstays its welcome.ĭespite Saints Row casting you in the role of a burgeoning crime boss, assembling a new posse with former gangland rivals and friends Neenah, Eli, and Kev, Volition has you carrying out practically all of the work. The main storyline only accounts for about a third of the game's completion percentage, which should give you an impression of how many 'Side Hustle' missions, Empire-building Business Ventures, and other superfluous busywork Volition has managed to cram into the game. On the positive side, Saints Row has immediate, uncomplicated thrills by the bucketload, but a great deal of it feels hackneyed and derivative. This is both a blessing and a curse, Saints Row's main problem being the surfeit of optional filler that's been stuffed into its relatively compact desert-encircled city of Santo Ileso. This sort of thing is classic Saints Row stuff.
